New players will start their adventure in Indus with a new default avatar, Diya.
The visual experience of dive has been pumped up a notch!
Character movement has been refined for more seamless and natural transition between different states like walking, turning, running, sliding etc.
Additionally, the sense of varying speeds of motion should now be a lot more pronounced when traversing the map.
Weapon visualizations for all the combat-critical UIs get a complete overhaul to communicate their physical forms as well as functionality a lot more clearly.
Also, ammo management has been greatly simplified.
Weapons make an appearance on character’s back! Player’s should now be able to cycle through load-outs with minimal UI dependency.
There is a new weapon swap button for faster cycling between the equipped weapons and holster mode.
The reticle(dot) for all the sights and scopes have been revised to improve clarity when aiming down the weapons and shooting at target.
Auto shoot response times have been revised for a more immediate aim-n-shoot cycle.
Lost players will be kindly guided out from invalid regions of the map.
Better to stick to the ground Mythwalkers.
New moving things continue to appear in more places on virlok…